![]() ![]() Locked and loaded with ol’ reliable and some new toys Flat, single-color objects are the last things people want to see in a universe with so much epic cinematography and unique settings. That, and we’re going to be staring at these same locations for years on end. ![]() Why does this matter for multiplayer? Having a sense of placement in a map is key for getting familiar with layouts. The Forerunner architecture and human battlegrounds look diverse and distinguishable in contrast to the problematic Forge objects that plagued prior games (including Bungie’s). In many ways, it looks like a next generation version of Halo 3 with some Reach elements thrown in, which is a big complement to say the least. The visual effects of explosions and weaponry also look fantastic. The campaign reveal looked flat and simplistic in many regards, but the environments on display in the multiplayer trailer manage to find that balance between minimalism and meaningful details. The last year of extra development has definitely been kind to Halo Infinite. The improved art style is the most immediate thing that jumps out about the game now. We’ve now picked through the Halo Infinite multiplayer reveal second by second to find everything hidden in it. However, the multiplayer was definitely the star of today’s show, as there was far more new content on display in that trailer. During the event developer 343 Industries finally showed off the multiplayer for Halo Infinite along with a short campaign trailer featuring the Chief and a familiar artificial intelligence. It was a particularly meaningful day for Halo fans, as the wait for Infinite has been a long one to say the least. ![]() Microsoft had a lot to show at its Xbox Bethesda Games Showcase on June 13. ![]()
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